Best game endings youtube




















Having achieved all this you are reunited with your wife and son, but there's no happily ever after. Government agents come for Marston and eliminate him in dramatic fashion. The game then moves forward three years as you take control of his son Jack and hunt down and take out Agent Edgar Ross, the man responsible for ending your father.

It's a bittersweet ending but one that only added to the greatness of RDR. Here's hoping the ending for RDR2 is just as satisfying.

After the planet Pandora is left abandoned, several treasure hunters descend to try and find the fabled Vault, rumored to contain alien technology. You then spend the game exploring Pandora and battling the locals while trying to find the Vault.

It turns out the Corporation are also after the Vault and you must deal with them and beat them to it. When you finally find it you're confronted by a monster who you must defeat, and then that's it. The Vault is resealed for another years and you don't find out what was inside. It was all a plot device and has no bearing on the story, meaning your search for the Vault is a total waste of time. An almost perfect first-person shooter, Halo 2 strugled a "to be continued" style ending that had many gamers myself included pulling out our hair in frustration.

Having made it to the end and taken out Tartarus, you think Master Chief has finally won the battle, but it turns out not to be. Master Chief is seen flying through space in what many thought would be the final level, but when he's asked, "Master Chief, do you mind telling me what you're doing on that ship? Finishing this fight.

Turns out this horrible cliffhanger was added to set up Halo 3. So not only do you feel like you've wasted hours playing but you had to wait three years before the next installment to find out what happened. Still one of the best Metroid games in the long-running franchise, the original is an action-packed side-scrolling adventure that never seems to slow down. You play as Samus Aran, the greatest bounty hunter in the galaxy and must infiltrate the Space Pirates base and destroy Mother Brain.

As you explore the planet you come up against a variety of bad guys you must defeat before finally taking down Mother Brain and blowing up the base. This all sounds fairly standard but it's then at the very end of the game after successfully defeating the Space Pirates, Samus Aran takes off their helmet to reveal they are a female. Brain explosion. This might not seem a big deal today but back in , there were no female leads in video games.

This was a massive shock to many but helped usher in a new generation of strong female leads that continues today. Set five years after the events of the first game, players take control of The Exile, a former Jedi Knight who must track down the remaining Jedi to battle the evil Sith Lords. The game is very similar to the original as you meet various characters who become your allies along the way before finally battling a number of Sith Lords.

Before dealing with the sinister Kreia at the game's end, she reveals what happened to your allies. But there's no flashy cutscenes or in-depth narration, just a few cryptic sentences about being one with the Force or something and that's it. Many of the characters don't even get a look in and you're left wondering what the hell happened to everyone. It leaves you with a feeling of emptiness and questioning why you ever played the game in the first place.

A remake of the successful arcade game for the NES, Dragon's Lair is a side-scrolling adventure game that's surprisingly decent. It's a pretty easy game and follows our hero Dirk the Daring as he attempts to rescue the captured Daphne. When you finally complete the game and rescue Daphne you'd think there would be some kind of meeting between the two or at least some animation showing the two together, but all you get is a screen saying, "Congratulation!

Our hero has triumphed! Daphne is saved from Singes evil clutches. May you both live happily ever after? That's it? After everything you've gone through all you get is some text telling you what happened.

Imagine if Star Wars ended with Luke Skywalker firing his missiles into the Death Star then text appeared telling you he destroyed it and the Rebels were successful?

You'd be ropable, exactly how you feel after finishing this one. Braid is a fantastic little puzzle game whereby you take control of main character Tim and attempt to rescue a princess from a monster. The game turned out to be a massive success and made millions of dollars, which is quite impressive for an indie game. But it's the ending that really gets you. After traveling through six different worlds and finally finding the princess it's revealed that Tim is actually the monster. Throughout the game, he's been setting traps to capture the princess, who ends up being saved by a knight in shining armor.

An excellent sequel to Deus Ex , this game is another action-filled romp that's only let down by its ending. After navigating your way through the game and arriving at the final showdown the game abruptly ends and the credits roll. Turns out developers Square Enix were planning on releasing a more in-depth and longer game but decided to cut it in half and release it as two parts.

The cliffhanger ending left many people confused and angry, and considering it's now been two years since the game dropped and there's no word of a sequel, we might never get a proper conclusion to Deus Ex: Mankind Divided. What is it with first-person shooters and bad endings? Half-Life 2 is another example of an epic game let down by a poor and unfulfilling conclusion. After battling your way through hordes of alien creatures across multiple challenging levels you reach the final boss, who just happens to be a lot easier to dispatch of then you'd imagine.

With the building about to blow up, the mysterious G-Man appears, thanks you for your efforts and the game ends. Oh yeah, your mate also doesn't make it out of the factory before it blows. When it comes to survival horror-themed games, Silent Hill 2 is up there with the Resident Evil's of the gaming world.

A compelling game with an intense story and fantastic graphics combine with an eerie feeling of dread when playing, but it's the ending that really makes this game great. As you play through the game as main character James looking for answers to your wife's demise, it's eventually revealed she didn't perish from an illness but you ended her. Overall, the fourth installment in the Mortal Kombat franchise is a pretty decent fighting game and the first to feature 3D graphics.

The downside is many of the character endings aren't great, as is the case with Jax's. Sonya Blade has cornered Jarek, the sole surviving member of the Black Dragon, but he manages to defeat her and throw her to her demise from a cliff. We've ranked them, meaning that everyone will be able to go through from the great through to the absolute best of the best.

Well, if everyone is ready, we think it's about time that we got started! These games are usually all about taking on enemies with a list of ridiculous weapons that wouldn't usually be found in other franchises. However, Insomniac decided that they wanted to change things up a little bit with their last games in the series, deciding to put in a huge narrative that bridged three of the games together into a trilogy.

At the end, Ratchet is forced to take on the only other Lombax in the universe, taking out the only connection he has to his forgotten past We're all so used to the violence and weapons that are handed to us in video games, used to what is expected of us, but this game wants us all to question that.

It feels wrong to spoil it, but the game essentially shows how the main character's need to complete his mission no matter what the cost leaves him scarred for life and no better than his enemies.

There are various endings, but every single one has the twist that the game is still remembered for to this day, that due to his horrible actions, the main character has actually been hallucinating the big baddie this whole time.

While it may have been signposted for some people, we genuinely found it surprising when it turned out that we had been playing as a younger Comstock the entire time we had been playing through Bioshock Infinite. The way that it was able to connect the game with the previous game in the series was a brilliant piece of writing as well, no matter what some people may say!

It's a shame to see that Ubisoft have taken the idea that was so fresh in Far Cry 3 and mercilessly milked it until it just doesn't have the same effect anymore, and retroactively ruining the effect the third installment has on us back in the day! As we went through the game, the main character was forced to change who they were in an attempt to save his friends, meaning that once the friends were ready to leave the island they were on by the end of the game, the main character was no longer the friend that he was at the beginning of the game We don't believe that anyone saw this ending coming, which makes it even funnier that the first letter of every chapter actually spells out the big twist anyway!

Yes, we spend the entire game looking for a woman that no longer exists in Dead Space. Issac Clarke is searching for his wife who, we find out at the end of the game, has actually long since past. Even though he still manages to save the human race from the evil that is attempting take it over temporarily, it hits the player pretty hard to find out the impetus for the whole game was never even on the same ship!

We think that a lot of people were annoyed by this ending because to them, it felt like it came out of nowhere, that they had been lead down a hundred different paths that were all red herrings! While this is true, we don't think that a lot of people actually did understand the ending, that the way that it hit was supposed to make people feel lost and like there was a lack of conclusion.

Being lifted away on a helicopter, having never met the women we had been talking to this whole time, watching the entire forest burn, was just how the game should've ended.

Bastion is a game that keeps its cards close to its chest throughout, so when we got to the end, we were hit over the head by the reality of the bleak situation we were in. The music helps the overall feel, pulling us in and making us want to get as invested in the world as possible, before the story actually hit us in the gut, the reality of the sad world that we had been playing through finally hitting us. We find out that, despite all of our hard work, the Bastion will not be able to bring back the world that we once lived in, no matter how hard we try A lot of people didn't like the fact that Final Fantasy VII ended without really giving us much closure on what happened to some of the characters that we had been following for hours at that point, which we can totally understand, but this is usually down to some people not waiting till after the credits!

The patient players who did were given an extra cutscene, one that skipped ahead years and showed us Red XIII running in what seems to be a wasteland, until they reach the peak of a summit and the camera pans out to show lush greenery Rather than being a brilliant or brutal story moment like so many others on this list, what caps off this game is a brutal and emotional fight, one that scared a lot of youngsters back when they first played it!

The children that the player controls in the game are forced to take on a HR Giger style monster, which is unsurprisingly named Giygas, a monster that is surrounded by seriously creepy visuals and off putting music. All in all, it was far too surreal for a lot of us to take in at a young age, but continues to be effective even now! Max Payne is one of the most tortured video game characters of all time, someone that has been through a lot and struggled to come out of the other side, but the end of Max Payne 3 shows that he is a man that can find redemption, and not necessarily through brutal means either.

When he is finally face to face with the man he has been searching for, Max is convinced to let him live so that he can answer for his crimes. Rather than taking revenge like he would've done in the past, he walks away and leaves him to rot in prison. Video games have a bit of a reputation for being over the top and generally ridiculous, and while we accept that this can be true sometimes, it certainly isn't always true.

We've included this game in the list because the ending is quite possibly one of the most ridiculous endings of all time, and we mean in a really good way! Before the player talks to a woman that claims to be part of a group of all powerful beings that created humanity, they have to beat the new pope in a fistfight. We really could not make that sort of thing up if we tried!

Anybody that has any idea about the lore and history of the Batman character will know just how much connects him and Joker, that the two of them have an emotional need for the other despite being on either side of good and evil.

When Joker is about to perish and Batman has the antidote in his hand, he considers what to do, before Joker jumps at him and makes him drop the vial, where it smashes.



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