Not to be confused with Powder Game 2 , its successor. Powder Game often abbreviated to PG , also known as dust , is a popular particle simulator from the Dan-Ball website, with the ability to create things with the available elements , and then the option to upload them for others to vote or delete for.
A Powder Game update usually came after three updates to other games, before Powder Game 2 was implemented. As of ver9. It is the 8th game released on Dan-Ball, and the first game to gain a sequel. Powder Game as it currently appears in ver9. See Powder Game Timeline. The game started as a very simple simulation. It started with one element, powder , one object, block called 'bloc' prior to ver4. It would look, to many users, as a game similar to Planet Simulation and Sand Moji combined, but the approval began when new elements were introduced, such as fire , gunpowder , and other objects.
It became very popular during the expansion of fighters , probably based on the zombies from "Hell of Sand", but with capabilities such as kicking other fighters. The game became well-known across simulation-game sites after the introduction of uploading, allowing people to share their ideas openly with others.
When in movement 1, the ant will always go counterclockwise if given the choice. If not, it will go straight, and if neither, it will move to the last possibility. Ant moving on a diagonal, without destroying it. Movement 2 is contained within several other movements, such as movements 3, 4, and 5, and can also be achieved by dropping ant on a 1-pixel wide diagonal. In movement 2, ant moves diagonally one frame per second. If moving from movement 1, it will still always try to move counterclockwise.
The most commonly known pattern seen, movement 3 seems to resemble the growth of crystals in the real world, as it makes pointed diagonal stripes along the screen. If contacting an even surface of its own element, the ant will backtrack to the base of its diagonal via movement 2 and build the diagonal again farther out.
It will do so until it cannot go out any further, or it reaches the end of the even surface, upon which it switches to movement 1 on this even surface. Most often occurring at the end of movement 1, movement 4 is a building of a degree triangle. The ant first builds a short diagonal at 45 degrees to the straight line from where it came. Then it builds a diagonal between the diagonal it just built and the straight line. Shuttling back and forth on the second diagonal, it builds the first diagonal, demolishes the second diagonal while simultaneously constructing another, builds on the straight line, the shuttles back on the new second diagonal and repeats the process, thereby creating a triangle.
If this triangle meets a straight line it will change to movement 1 immediately. This movement is simply movement 4 with some changes--First, the ant shuttles on a diagonal that builds on two parallel diagonals, thus creating a eternally extending rectangle instead of a triangle.
This happens more often than most might think. If the ant in movement 5 meets a straight line it will change to movement 1 once both ends of the shuttling diagonal are on the line. The ant circles around every three frames and spirals toward one direction whiles building. This produces a straight line parallel and three pixels away to the block.
This can continue indefinitely, unless hitting block or going off the screen. This movement occurs when, during movement 1, the path leads into a chamber filled with its own element and encased in block. The ant hugs the block and leaves a blank path behind it. This is actually an interesting variation of movement 1, but the ant hugs the block instead of in straight lines.
The ant can shift back to movement 1 anytime, simply by leading a cord of the solid that the ant will travel on out of the encasement of block. The most haphazard and obscure, movement 8 will most likely will not be studied. It normally occurs when multiple ants are moving in an uneven surface, which, along with movement 3, is the most common movement without scaling in. It resembles random and chaotic burrows.
This is where ant acts most like Langton's ant, along with movement 3. The technology makes the Powder Pump an ideal solution for controlled material addition. Suitable for the transfer of raw, intermediate or finished products, it is a versatile work horse for the chemical and pharmaceutical industries, as well as other industries with various solid handling needs.
It is a multipurpose solution for transferring powder with a range of flow characteristics and particle sizes. Generate PDF. The simple and reliable solution for powder transfer. Its design, construction and simple operation enable it to fit easily into your environment. Containment No dust formation Powder can be transferred into a reactor without opening a manway, retaining the vessel's inert atmosphere Powder can be charged into a reactor under pressure or vacuum or with solvent already present in the vessel.
Safety Operator is no longer exposed to a reactive environment Operator exposure to the powder is greatly reduced No introduction of oxygen into the enclosure being loaded Creation of electrostatic charges is strongly reduced.
Strongly reduced attrition and creation of fines No-demixing Loading is possible over long distances and at higher levels Trials have been performed on a large range of powders from carbon black to damp powders Smaller footprint Simple and accessible maintenance Clean-In-Place CIP solutions Mobile solutions. We are here to help. If you'd like to talk with a sales representative about purchasing De Dietrich Process Systems's products and services, you can reach us here.
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